|GoGoD | New In Go|
MANY BOOKS teach go concepts. No matter how well they do this, however, there comes a stage when you are on your own. Typically, you would like to know more but, unless something relevant just happens to occur in one of the games you are playing or studying, you may be starved of material to study. You may even end up forgetting what you learned about that concept!
At GoGoD, as the major inputter of database games in the west, we often come across games that illustrate something in an especially neat or interesting way. If it's something newsy or general, it may end up in New In Go. Otherwise, it may just get forgotten. That's a shame. So we have come up with the new idea of a Concepts Library.
What this means is that, when we find a game that we think exemplifies a concept and merits special study, instead of forgetting about it we will park it here, under one of the concept headings. We will add whatever data and commentary are available. The rest is up to you! (That also means we expect you to download the sgf version of the game to make sense of some of the comments - diagram making is just too much work.)
We will be happy to accept contributions from outside. However, the way we envisage the project at the moment, we would want only conceptually outstanding games. For example, we do not plan to include under 'Moyos' all games that have moyos. Nor would we even have a set of games that illustrate Takemiya's cosmic moyos. But if we come across a good example of a game where the moyo player follows Takemiya's advice to entice the opponent inside and let him live small, we would regard that as exemplifying a concept in a concrete way that merits recommending that game for study.
If you study one of our games and come up with a pointer or two worth sharing, do consider sharing it here, via firstname.lastname@example.org. We will try to check against any pro comments.
GO SEIGEN GROUPS
© John Fairbairn & T Mark Hall (GoGoD), London 2007.