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White: Honinbo Shuwa (wins by 3)
6th of same month (1871-06-23)
1 ~ 100
White 20 in this case would be better at ▲. Although there are no moves in this fuseki for either player that can be criticised, the pattern of the game as a whole is that from start to end there was a slight element of slackness in White's play. If you give the initiative to the opponent you will always be on the backfoot.
In contrast, Black took the lead in playing pretty sharply everywhere. At the end of the game, however, Black suddenly made an oversight with move 133 and lost unexpectedly. This was because, considering that he did after all have a won game, he slackened off slightly and did not give extra thought and played carelessly.
Because of this it goes without saying that that in the game of go you must take care of subtle points, from the very first opening moves and through all the variations until the game is complete. You must not let your mind stray until the stones are finally back in their bowls. If you leave even a little weakness, your opponent may take advantage of it and punish you.
101 ~ 202
© John Fairbairn & T Mark Hall (GoGoD), London 2007.